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Mobile Game Development with Unity: Build Once, Deploy Anywhere
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Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started.Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systemsUse 2D graphics and physics features to build a side-scrolling action gameCreate a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D modelsDive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment
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Product details
Paperback: 464 pages
Publisher: O'Reilly Media; 1 edition (September 4, 2017)
Language: English
ISBN-10: 1491944749
ISBN-13: 978-1491944745
Product Dimensions:
6 x 0.7 x 9 inches
Shipping Weight: 1.5 pounds (View shipping rates and policies)
Average Customer Review:
3.5 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#1,453,912 in Books (See Top 100 in Books)
This is a great book. The authors go through design considerations. Then take the design considerations through development phases. The scripts are well documented with remarks. The authors ask the reader to use Unity Remote 5 as part of their teaching module. For those of you that are not programmers or engineers, they introduce the phone's features, the applicable terminology associated with the features, and how the scripts drive those features. If you are a programmer or engineer, you may find the book to pretty cool.
The book is hard to follow. You can eventually get through it but the unity tutorials included with the sdk are probably better.
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